bindbc-bgfx ~master (2021-07-05T09:59:21Z)
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BGFX_SAMPLER_MIN_ANISOTROPIC
bindbc
bgfx
types
Min sampling mode: Anisotropic
extern (
C
) @
nogc
nothrow
enum
uint
BGFX_SAMPLER_MIN_ANISOTROPIC
;
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bindbc
bgfx
types
aliases
bgfx_view_id_t
enums
bgfx_access_t
bgfx_attrib_t
bgfx_attrib_type_t
bgfx_backbuffer_ratio_t
bgfx_fatal_t
bgfx_occlusion_query_result_t
bgfx_render_frame_t
bgfx_renderer_type_t
bgfx_texture_format_t
bgfx_topology_convert_t
bgfx_topology_sort_t
bgfx_topology_t
bgfx_uniform_type_t
bgfx_view_mode_t
functions
BGFX_SAMPLER_BORDER_COLOR
BGFX_STATE_ALPHA_REF
BGFX_STATE_POINT_SIZE
BGFX_STENCIL_FUNC_REF
BGFX_STENCIL_FUNC_RMASK
structs
bgfx_attachment_t
bgfx_caps_gpu_t
bgfx_caps_limits_t
bgfx_caps_t
bgfx_dynamic_index_buffer_handle_t
bgfx_dynamic_vertex_buffer_handle_t
bgfx_encoder_stats_t
bgfx_encoder_t
bgfx_frame_buffer_handle_t
bgfx_index_buffer_handle_t
bgfx_indirect_buffer_handle_t
bgfx_init_limits_t
bgfx_init_t
bgfx_instance_data_buffer_t
bgfx_internal_data_t
bgfx_memory_t
bgfx_occlusion_query_handle_t
bgfx_platform_data_t
bgfx_program_handle_t
bgfx_resolution_t
bgfx_shader_handle_t
bgfx_stats_t
bgfx_texture_handle_t
bgfx_texture_info_t
bgfx_transform_t
bgfx_transient_index_buffer_t
bgfx_transient_vertex_buffer_t
bgfx_uniform_handle_t
bgfx_uniform_info_t
bgfx_vertex_buffer_handle_t
bgfx_vertex_layout_handle_t
bgfx_vertex_layout_t
bgfx_view_stats_t
variables
BGFX_API_VERSION
BGFX_BUFFER_ALLOW_RESIZE
BGFX_BUFFER_COMPUTE_FORMAT_16X1
BGFX_BUFFER_COMPUTE_FORMAT_16X2
BGFX_BUFFER_COMPUTE_FORMAT_16X4
BGFX_BUFFER_COMPUTE_FORMAT_32X1
BGFX_BUFFER_COMPUTE_FORMAT_32X2
BGFX_BUFFER_COMPUTE_FORMAT_32X4
BGFX_BUFFER_COMPUTE_FORMAT_8X1
BGFX_BUFFER_COMPUTE_FORMAT_8X2
BGFX_BUFFER_COMPUTE_FORMAT_8X4
BGFX_BUFFER_COMPUTE_FORMAT_MASK
BGFX_BUFFER_COMPUTE_FORMAT_SHIFT
BGFX_BUFFER_COMPUTE_READ
BGFX_BUFFER_COMPUTE_READ_WRITE
BGFX_BUFFER_COMPUTE_TYPE_FLOAT
BGFX_BUFFER_COMPUTE_TYPE_INT
BGFX_BUFFER_COMPUTE_TYPE_MASK
BGFX_BUFFER_COMPUTE_TYPE_SHIFT
BGFX_BUFFER_COMPUTE_TYPE_UINT
BGFX_BUFFER_COMPUTE_WRITE
BGFX_BUFFER_DRAW_INDIRECT
BGFX_BUFFER_INDEX32
BGFX_BUFFER_NONE
BGFX_CAPS_ALPHA_TO_COVERAGE
BGFX_CAPS_BLEND_INDEPENDENT
BGFX_CAPS_COMPUTE
BGFX_CAPS_CONSERVATIVE_RASTER
BGFX_CAPS_DRAW_INDIRECT
BGFX_CAPS_FORMAT_TEXTURE_2D
BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
BGFX_CAPS_FORMAT_TEXTURE_3D
BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
BGFX_CAPS_FORMAT_TEXTURE_CUBE
BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
BGFX_CAPS_FORMAT_TEXTURE_IMAGE_READ
BGFX_CAPS_FORMAT_TEXTURE_IMAGE_WRITE
BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
BGFX_CAPS_FORMAT_TEXTURE_MSAA
BGFX_CAPS_FORMAT_TEXTURE_NONE
BGFX_CAPS_FORMAT_TEXTURE_VERTEX
BGFX_CAPS_FRAGMENT_DEPTH
BGFX_CAPS_FRAGMENT_ORDERING
BGFX_CAPS_GRAPHICS_DEBUGGER
BGFX_CAPS_HDR10
BGFX_CAPS_HIDPI
BGFX_CAPS_IMAGE_RW
BGFX_CAPS_INDEX32
BGFX_CAPS_INSTANCING
BGFX_CAPS_OCCLUSION_QUERY
BGFX_CAPS_RENDERER_MULTITHREADED
BGFX_CAPS_SWAP_CHAIN
BGFX_CAPS_TEXTURE_2D_ARRAY
BGFX_CAPS_TEXTURE_3D
BGFX_CAPS_TEXTURE_BLIT
BGFX_CAPS_TEXTURE_COMPARE_ALL
BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
BGFX_CAPS_TEXTURE_COMPARE_RESERVED
BGFX_CAPS_TEXTURE_CUBE_ARRAY
BGFX_CAPS_TEXTURE_DIRECT_ACCESS
BGFX_CAPS_TEXTURE_READ_BACK
BGFX_CAPS_VERTEX_ATTRIB_HALF
BGFX_CAPS_VERTEX_ATTRIB_UINT10
BGFX_CAPS_VERTEX_ID
BGFX_CAPS_VIEWPORT_LAYER_ARRAY
BGFX_CLEAR_COLOR
BGFX_CLEAR_DEPTH
BGFX_CLEAR_DISCARD_COLOR_0
BGFX_CLEAR_DISCARD_COLOR_1
BGFX_CLEAR_DISCARD_COLOR_2
BGFX_CLEAR_DISCARD_COLOR_3
BGFX_CLEAR_DISCARD_COLOR_4
BGFX_CLEAR_DISCARD_COLOR_5
BGFX_CLEAR_DISCARD_COLOR_6
BGFX_CLEAR_DISCARD_COLOR_7
BGFX_CLEAR_DISCARD_COLOR_MASK
BGFX_CLEAR_DISCARD_DEPTH
BGFX_CLEAR_DISCARD_MASK
BGFX_CLEAR_DISCARD_STENCIL
BGFX_CLEAR_NONE
BGFX_CLEAR_STENCIL
BGFX_CUBE_MAP_NEGATIVE_X
BGFX_CUBE_MAP_NEGATIVE_Y
BGFX_CUBE_MAP_NEGATIVE_Z
BGFX_CUBE_MAP_POSITIVE_X
BGFX_CUBE_MAP_POSITIVE_Y
BGFX_CUBE_MAP_POSITIVE_Z
BGFX_DEBUG_IFH
BGFX_DEBUG_NONE
BGFX_DEBUG_PROFILER
BGFX_DEBUG_STATS
BGFX_DEBUG_TEXT
BGFX_DEBUG_WIREFRAME
BGFX_DISCARD_ALL
BGFX_DISCARD_BINDINGS
BGFX_DISCARD_INDEX_BUFFER
BGFX_DISCARD_INSTANCE_DATA
BGFX_DISCARD_NONE
BGFX_DISCARD_STATE
BGFX_DISCARD_TRANSFORM
BGFX_DISCARD_VERTEX_STREAMS
BGFX_PCI_ID_AMD
BGFX_PCI_ID_INTEL
BGFX_PCI_ID_NONE
BGFX_PCI_ID_NVIDIA
BGFX_PCI_ID_SOFTWARE_RASTERIZER
BGFX_RESET_CAPTURE
BGFX_RESET_DEPTH_CLAMP
BGFX_RESET_FLIP_AFTER_RENDER
BGFX_RESET_FLUSH_AFTER_RENDER
BGFX_RESET_FULLSCREEN
BGFX_RESET_FULLSCREEN_MASK
BGFX_RESET_FULLSCREEN_SHIFT
BGFX_RESET_HDR10
BGFX_RESET_HIDPI
BGFX_RESET_MAXANISOTROPY
BGFX_RESET_MSAA_MASK
BGFX_RESET_MSAA_SHIFT
BGFX_RESET_MSAA_X16
BGFX_RESET_MSAA_X2
BGFX_RESET_MSAA_X4
BGFX_RESET_MSAA_X8
BGFX_RESET_NONE
BGFX_RESET_RESERVED_MASK
BGFX_RESET_RESERVED_SHIFT
BGFX_RESET_SRGB_BACKBUFFER
BGFX_RESET_SUSPEND
BGFX_RESET_VSYNC
BGFX_RESOLVE_AUTO_GEN_MIPS
BGFX_RESOLVE_NONE
BGFX_SAMPLER_BITS_MASK
BGFX_SAMPLER_BORDER_COLOR_MASK
BGFX_SAMPLER_BORDER_COLOR_SHIFT
BGFX_SAMPLER_COMPARE_ALWAYS
BGFX_SAMPLER_COMPARE_EQUAL
BGFX_SAMPLER_COMPARE_GEQUAL
BGFX_SAMPLER_COMPARE_GREATER
BGFX_SAMPLER_COMPARE_LEQUAL
BGFX_SAMPLER_COMPARE_LESS
BGFX_SAMPLER_COMPARE_MASK
BGFX_SAMPLER_COMPARE_NEVER
BGFX_SAMPLER_COMPARE_NOTEQUAL
BGFX_SAMPLER_COMPARE_SHIFT
BGFX_SAMPLER_MAG_ANISOTROPIC
BGFX_SAMPLER_MAG_MASK
BGFX_SAMPLER_MAG_POINT
BGFX_SAMPLER_MAG_SHIFT
BGFX_SAMPLER_MIN_ANISOTROPIC
BGFX_SAMPLER_MIN_MASK
BGFX_SAMPLER_MIN_POINT
BGFX_SAMPLER_MIN_SHIFT
BGFX_SAMPLER_MIP_MASK
BGFX_SAMPLER_MIP_POINT
BGFX_SAMPLER_MIP_SHIFT
BGFX_SAMPLER_NONE
BGFX_SAMPLER_POINT
BGFX_SAMPLER_RESERVED_MASK
BGFX_SAMPLER_RESERVED_SHIFT
BGFX_SAMPLER_SAMPLE_STENCIL
BGFX_SAMPLER_UVW_BORDER
BGFX_SAMPLER_UVW_CLAMP
BGFX_SAMPLER_UVW_MIRROR
BGFX_SAMPLER_U_BORDER
BGFX_SAMPLER_U_CLAMP
BGFX_SAMPLER_U_MASK
BGFX_SAMPLER_U_MIRROR
BGFX_SAMPLER_U_SHIFT
BGFX_SAMPLER_V_BORDER
BGFX_SAMPLER_V_CLAMP
BGFX_SAMPLER_V_MASK
BGFX_SAMPLER_V_MIRROR
BGFX_SAMPLER_V_SHIFT
BGFX_SAMPLER_W_BORDER
BGFX_SAMPLER_W_CLAMP
BGFX_SAMPLER_W_MASK
BGFX_SAMPLER_W_MIRROR
BGFX_SAMPLER_W_SHIFT
BGFX_STATE_ALPHA_REF_MASK
BGFX_STATE_ALPHA_REF_SHIFT
BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
BGFX_STATE_BLEND_DST_ALPHA
BGFX_STATE_BLEND_DST_COLOR
BGFX_STATE_BLEND_EQUATION_ADD
BGFX_STATE_BLEND_EQUATION_MASK
BGFX_STATE_BLEND_EQUATION_MAX
BGFX_STATE_BLEND_EQUATION_MIN
BGFX_STATE_BLEND_EQUATION_REVSUB
BGFX_STATE_BLEND_EQUATION_SHIFT
BGFX_STATE_BLEND_EQUATION_SUB
BGFX_STATE_BLEND_FACTOR
BGFX_STATE_BLEND_INDEPENDENT
BGFX_STATE_BLEND_INV_DST_ALPHA
BGFX_STATE_BLEND_INV_DST_COLOR
BGFX_STATE_BLEND_INV_FACTOR
BGFX_STATE_BLEND_INV_SRC_ALPHA
BGFX_STATE_BLEND_INV_SRC_COLOR
BGFX_STATE_BLEND_MASK
BGFX_STATE_BLEND_ONE
BGFX_STATE_BLEND_SHIFT
BGFX_STATE_BLEND_SRC_ALPHA
BGFX_STATE_BLEND_SRC_ALPHA_SAT
BGFX_STATE_BLEND_SRC_COLOR
BGFX_STATE_BLEND_ZERO
BGFX_STATE_CONSERVATIVE_RASTER
BGFX_STATE_CULL_CCW
BGFX_STATE_CULL_CW
BGFX_STATE_CULL_MASK
BGFX_STATE_CULL_SHIFT
BGFX_STATE_DEFAULT
BGFX_STATE_DEPTH_TEST_ALWAYS
BGFX_STATE_DEPTH_TEST_EQUAL
BGFX_STATE_DEPTH_TEST_GEQUAL
BGFX_STATE_DEPTH_TEST_GREATER
BGFX_STATE_DEPTH_TEST_LEQUAL
BGFX_STATE_DEPTH_TEST_LESS
BGFX_STATE_DEPTH_TEST_MASK
BGFX_STATE_DEPTH_TEST_NEVER
BGFX_STATE_DEPTH_TEST_NOTEQUAL
BGFX_STATE_DEPTH_TEST_SHIFT
BGFX_STATE_FRONT_CCW
BGFX_STATE_LINEAA
BGFX_STATE_MASK
BGFX_STATE_MSAA
BGFX_STATE_NONE
BGFX_STATE_POINT_SIZE_MASK
BGFX_STATE_POINT_SIZE_SHIFT
BGFX_STATE_PT_LINES
BGFX_STATE_PT_LINESTRIP
BGFX_STATE_PT_MASK
BGFX_STATE_PT_POINTS
BGFX_STATE_PT_SHIFT
BGFX_STATE_PT_TRISTRIP
BGFX_STATE_RESERVED_MASK
BGFX_STATE_RESERVED_SHIFT
BGFX_STATE_WRITE_A
BGFX_STATE_WRITE_B
BGFX_STATE_WRITE_G
BGFX_STATE_WRITE_MASK
BGFX_STATE_WRITE_R
BGFX_STATE_WRITE_RGB
BGFX_STATE_WRITE_Z
BGFX_STENCIL_DEFAULT
BGFX_STENCIL_FUNC_REF_MASK
BGFX_STENCIL_FUNC_REF_SHIFT
BGFX_STENCIL_FUNC_RMASK_MASK
BGFX_STENCIL_FUNC_RMASK_SHIFT
BGFX_STENCIL_MASK
BGFX_STENCIL_NONE
BGFX_STENCIL_OP_FAIL_S_DECR
BGFX_STENCIL_OP_FAIL_S_DECRSAT
BGFX_STENCIL_OP_FAIL_S_INCR
BGFX_STENCIL_OP_FAIL_S_INCRSAT
BGFX_STENCIL_OP_FAIL_S_INVERT
BGFX_STENCIL_OP_FAIL_S_KEEP
BGFX_STENCIL_OP_FAIL_S_MASK
BGFX_STENCIL_OP_FAIL_S_REPLACE
BGFX_STENCIL_OP_FAIL_S_SHIFT
BGFX_STENCIL_OP_FAIL_S_ZERO
BGFX_STENCIL_OP_FAIL_Z_DECR
BGFX_STENCIL_OP_FAIL_Z_DECRSAT
BGFX_STENCIL_OP_FAIL_Z_INCR
BGFX_STENCIL_OP_FAIL_Z_INCRSAT
BGFX_STENCIL_OP_FAIL_Z_INVERT
BGFX_STENCIL_OP_FAIL_Z_KEEP
BGFX_STENCIL_OP_FAIL_Z_MASK
BGFX_STENCIL_OP_FAIL_Z_REPLACE
BGFX_STENCIL_OP_FAIL_Z_SHIFT
BGFX_STENCIL_OP_FAIL_Z_ZERO
BGFX_STENCIL_OP_PASS_Z_DECR
BGFX_STENCIL_OP_PASS_Z_DECRSAT
BGFX_STENCIL_OP_PASS_Z_INCR
BGFX_STENCIL_OP_PASS_Z_INCRSAT
BGFX_STENCIL_OP_PASS_Z_INVERT
BGFX_STENCIL_OP_PASS_Z_KEEP
BGFX_STENCIL_OP_PASS_Z_MASK
BGFX_STENCIL_OP_PASS_Z_REPLACE
BGFX_STENCIL_OP_PASS_Z_SHIFT
BGFX_STENCIL_OP_PASS_Z_ZERO
BGFX_STENCIL_TEST_ALWAYS
BGFX_STENCIL_TEST_EQUAL
BGFX_STENCIL_TEST_GEQUAL
BGFX_STENCIL_TEST_GREATER
BGFX_STENCIL_TEST_LEQUAL
BGFX_STENCIL_TEST_LESS
BGFX_STENCIL_TEST_MASK
BGFX_STENCIL_TEST_NEVER
BGFX_STENCIL_TEST_NOTEQUAL
BGFX_STENCIL_TEST_SHIFT
BGFX_TEXTURE_BLIT_DST
BGFX_TEXTURE_COMPUTE_WRITE
BGFX_TEXTURE_MSAA_SAMPLE
BGFX_TEXTURE_NONE
BGFX_TEXTURE_READ_BACK
BGFX_TEXTURE_RT
BGFX_TEXTURE_RT_MASK
BGFX_TEXTURE_RT_MSAA_MASK
BGFX_TEXTURE_RT_MSAA_SHIFT
BGFX_TEXTURE_RT_MSAA_X16
BGFX_TEXTURE_RT_MSAA_X2
BGFX_TEXTURE_RT_MSAA_X4
BGFX_TEXTURE_RT_MSAA_X8
BGFX_TEXTURE_RT_SHIFT
BGFX_TEXTURE_RT_WRITE_ONLY
BGFX_TEXTURE_SRGB
Min sampling mode: Anisotropic