Texture format enum. Notation: RGBA16S ^ ^ ^ | | +-- [ ]Unorm | | Float | | Snorm | | Int | | Uint | +---- Number of bits per component +-------- Components @attention Availability depends on Caps (see: formats).
DXT1 R5G6B5A1
DXT3 R5G6B5A4
DXT5 R5G6B5A8
LATC1/ATI1 R8
LATC2/ATI2 RG8
BC6H RGB16F
BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
ETC1 RGB8
ETC2 RGB8
ETC2 RGBA8
ETC2 RGB8A1
PVRTC1 RGB 2BPP
PVRTC1 RGB 4BPP
PVRTC1 RGBA 2BPP
PVRTC1 RGBA 4BPP
PVRTC2 RGBA 2BPP
PVRTC2 RGBA 4BPP
ATC RGB 4BPP
ATCE RGBA 8 BPP explicit alpha
ATCI RGBA 8 BPP interpolated alpha
ASTC 4x4 8.0 BPP
ASTC 5x5 5.12 BPP
ASTC 6x6 3.56 BPP
ASTC 8x5 3.20 BPP
ASTC 8x6 2.67 BPP
ASTC 10x5 2.56 BPP
Compressed formats above.
Depth formats below.
See Implementation
Texture format enum. Notation: RGBA16S ^ ^ ^ | | +-- [ ]Unorm | | Float | | Snorm | | Int | | Uint | +---- Number of bits per component +-------- Components @attention Availability depends on Caps (see: formats).