1 /*
2  *
3  * AUTO GENERATED! DO NOT EDIT!
4  *
5  */
6 
7 module bindbc.bgfx.types;
8 
9 public import core.stdc.stdarg : va_list;
10 
11 extern(C) @nogc nothrow:
12 
13 enum uint BGFX_API_VERSION = 100;
14 
15 alias bgfx_view_id_t = ushort;
16 
17 /// Memory release callback.
18 
19 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
20 enum ulong BGFX_STATE_WRITE_R = 0x0000000000000001; /// Enable R write.
21 enum ulong BGFX_STATE_WRITE_G = 0x0000000000000002; /// Enable G write.
22 enum ulong BGFX_STATE_WRITE_B = 0x0000000000000004; /// Enable B write.
23 enum ulong BGFX_STATE_WRITE_A = 0x0000000000000008; /// Enable alpha write.
24 enum ulong BGFX_STATE_WRITE_Z = 0x0000004000000000; /// Enable depth write.
25 enum ulong BGFX_STATE_WRITE_RGB = 0x0000000000000007; /// Enable RGB write.
26 enum ulong BGFX_STATE_WRITE_MASK = 0x000000400000000f; /// Write all channels mask.
27 
28 /// Depth test state. When `BGFX_STATE_DEPTH_` is not specified depth test will be disabled.
29 enum ulong BGFX_STATE_DEPTH_TEST_LESS = 0x0000000000000010; /// Enable depth test, less.
30 enum ulong BGFX_STATE_DEPTH_TEST_LEQUAL = 0x0000000000000020; /// Enable depth test, less or equal.
31 enum ulong BGFX_STATE_DEPTH_TEST_EQUAL = 0x0000000000000030; /// Enable depth test, equal.
32 enum ulong BGFX_STATE_DEPTH_TEST_GEQUAL = 0x0000000000000040; /// Enable depth test, greater or equal.
33 enum ulong BGFX_STATE_DEPTH_TEST_GREATER = 0x0000000000000050; /// Enable depth test, greater.
34 enum ulong BGFX_STATE_DEPTH_TEST_NOTEQUAL = 0x0000000000000060; /// Enable depth test, not equal.
35 enum ulong BGFX_STATE_DEPTH_TEST_NEVER = 0x0000000000000070; /// Enable depth test, never.
36 enum ulong BGFX_STATE_DEPTH_TEST_ALWAYS = 0x0000000000000080; /// Enable depth test, always.
37 enum ulong BGFX_STATE_DEPTH_TEST_SHIFT = 4; /// Depth test state bit shift
38 enum ulong BGFX_STATE_DEPTH_TEST_MASK = 0x00000000000000f0; /// Depth test state bit mask
39 
40 /**
41  * Use BGFX_STATE_BLEND_FUNC(_src, _dst) or BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)
42  * helper macros.
43  */
44 enum ulong BGFX_STATE_BLEND_ZERO = 0x0000000000001000; /// 0, 0, 0, 0
45 enum ulong BGFX_STATE_BLEND_ONE = 0x0000000000002000; /// 1, 1, 1, 1
46 enum ulong BGFX_STATE_BLEND_SRC_COLOR = 0x0000000000003000; /// Rs, Gs, Bs, As
47 enum ulong BGFX_STATE_BLEND_INV_SRC_COLOR = 0x0000000000004000; /// 1-Rs, 1-Gs, 1-Bs, 1-As
48 enum ulong BGFX_STATE_BLEND_SRC_ALPHA = 0x0000000000005000; /// As, As, As, As
49 enum ulong BGFX_STATE_BLEND_INV_SRC_ALPHA = 0x0000000000006000; /// 1-As, 1-As, 1-As, 1-As
50 enum ulong BGFX_STATE_BLEND_DST_ALPHA = 0x0000000000007000; /// Ad, Ad, Ad, Ad
51 enum ulong BGFX_STATE_BLEND_INV_DST_ALPHA = 0x0000000000008000; /// 1-Ad, 1-Ad, 1-Ad ,1-Ad
52 enum ulong BGFX_STATE_BLEND_DST_COLOR = 0x0000000000009000; /// Rd, Gd, Bd, Ad
53 enum ulong BGFX_STATE_BLEND_INV_DST_COLOR = 0x000000000000a000; /// 1-Rd, 1-Gd, 1-Bd, 1-Ad
54 enum ulong BGFX_STATE_BLEND_SRC_ALPHA_SAT = 0x000000000000b000; /// f, f, f, 1; f = min(As, 1-Ad)
55 enum ulong BGFX_STATE_BLEND_FACTOR = 0x000000000000c000; /// Blend factor
56 enum ulong BGFX_STATE_BLEND_INV_FACTOR = 0x000000000000d000; /// 1-Blend factor
57 enum ulong BGFX_STATE_BLEND_SHIFT = 12; /// Blend state bit shift
58 enum ulong BGFX_STATE_BLEND_MASK = 0x000000000ffff000; /// Blend state bit mask
59 
60 /**
61  * Use BGFX_STATE_BLEND_EQUATION(_equation) or BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)
62  * helper macros.
63  */
64 enum ulong BGFX_STATE_BLEND_EQUATION_ADD = 0x0000000000000000; /// Blend add: src + dst.
65 enum ulong BGFX_STATE_BLEND_EQUATION_SUB = 0x0000000010000000; /// Blend subtract: src - dst.
66 enum ulong BGFX_STATE_BLEND_EQUATION_REVSUB = 0x0000000020000000; /// Blend reverse subtract: dst - src.
67 enum ulong BGFX_STATE_BLEND_EQUATION_MIN = 0x0000000030000000; /// Blend min: min(src, dst).
68 enum ulong BGFX_STATE_BLEND_EQUATION_MAX = 0x0000000040000000; /// Blend max: max(src, dst).
69 enum ulong BGFX_STATE_BLEND_EQUATION_SHIFT = 28; /// Blend equation bit shift
70 enum ulong BGFX_STATE_BLEND_EQUATION_MASK = 0x00000003f0000000; /// Blend equation bit mask
71 
72 /// Cull state. When `BGFX_STATE_CULL_*` is not specified culling will be disabled.
73 enum ulong BGFX_STATE_CULL_CW = 0x0000001000000000; /// Cull clockwise triangles.
74 enum ulong BGFX_STATE_CULL_CCW = 0x0000002000000000; /// Cull counter-clockwise triangles.
75 enum ulong BGFX_STATE_CULL_SHIFT = 36; /// Culling mode bit shift
76 enum ulong BGFX_STATE_CULL_MASK = 0x0000003000000000; /// Culling mode bit mask
77 
78 /// Alpha reference value.
79 enum ulong BGFX_STATE_ALPHA_REF_SHIFT = 40; /// Alpha reference bit shift
80 enum ulong BGFX_STATE_ALPHA_REF_MASK = 0x0000ff0000000000; /// Alpha reference bit mask
81 ulong BGFX_STATE_ALPHA_REF (ulong v) { return (v << BGFX_STATE_ALPHA_REF_SHIFT) & BGFX_STATE_ALPHA_REF_MASK; }
82 
83 enum ulong BGFX_STATE_PT_TRISTRIP = 0x0001000000000000; /// Tristrip.
84 enum ulong BGFX_STATE_PT_LINES = 0x0002000000000000; /// Lines.
85 enum ulong BGFX_STATE_PT_LINESTRIP = 0x0003000000000000; /// Line strip.
86 enum ulong BGFX_STATE_PT_POINTS = 0x0004000000000000; /// Points.
87 enum ulong BGFX_STATE_PT_SHIFT = 48; /// Primitive type bit shift
88 enum ulong BGFX_STATE_PT_MASK = 0x0007000000000000; /// Primitive type bit mask
89 
90 /// Point size value.
91 enum ulong BGFX_STATE_POINT_SIZE_SHIFT = 52; /// Point size bit shift
92 enum ulong BGFX_STATE_POINT_SIZE_MASK = 0x00f0000000000000; /// Point size bit mask
93 ulong BGFX_STATE_POINT_SIZE (ulong v) { return (v << BGFX_STATE_POINT_SIZE_SHIFT) & BGFX_STATE_POINT_SIZE_MASK; }
94 
95 /**
96  * Enable MSAA write when writing into MSAA frame buffer.
97  * This flag is ignored when not writing into MSAA frame buffer.
98  */
99 enum ulong BGFX_STATE_MSAA = 0x0100000000000000; /// Enable MSAA rasterization.
100 enum ulong BGFX_STATE_LINEAA = 0x0200000000000000; /// Enable line AA rasterization.
101 enum ulong BGFX_STATE_CONSERVATIVE_RASTER = 0x0400000000000000; /// Enable conservative rasterization.
102 enum ulong BGFX_STATE_NONE = 0x0000000000000000; /// No state.
103 enum ulong BGFX_STATE_BLEND_INDEPENDENT = 0x0000000400000000; /// Enable blend independent.
104 enum ulong BGFX_STATE_BLEND_ALPHA_TO_COVERAGE = 0x0000000800000000; /// Enable alpha to coverage.
105 /**
106  * Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
107  * culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
108  */
109 enum ulong BGFX_STATE_DEFAULT = BGFX_STATE_WRITE_RGB | BGFX_STATE_WRITE_A | BGFX_STATE_WRITE_Z | BGFX_STATE_DEPTH_TEST_LESS | BGFX_STATE_CULL_CW | BGFX_STATE_MSAA;
110 enum ulong BGFX_STATE_MASK = 0xffffffffffffffff; /// State bit mask
111 
112 /// Do not use!
113 enum ulong BGFX_STATE_RESERVED_SHIFT = 61;
114 enum ulong BGFX_STATE_RESERVED_MASK = 0xe000000000000000;
115 
116 /// Set stencil ref value.
117 enum uint BGFX_STENCIL_FUNC_REF_SHIFT = 0;
118 enum uint BGFX_STENCIL_FUNC_REF_MASK = 0x000000ff;
119 uint BGFX_STENCIL_FUNC_REF (uint v) { return (v << BGFX_STENCIL_FUNC_REF_SHIFT) & BGFX_STENCIL_FUNC_REF_MASK; }
120 
121 /// Set stencil rmask value.
122 enum uint BGFX_STENCIL_FUNC_RMASK_SHIFT = 8;
123 enum uint BGFX_STENCIL_FUNC_RMASK_MASK = 0x0000ff00;
124 uint BGFX_STENCIL_FUNC_RMASK (uint v) { return (v << BGFX_STENCIL_FUNC_RMASK_SHIFT) & BGFX_STENCIL_FUNC_RMASK_MASK; }
125 
126 enum uint BGFX_STENCIL_NONE = 0x00000000;
127 enum uint BGFX_STENCIL_MASK = 0xffffffff;
128 enum uint BGFX_STENCIL_DEFAULT = 0x00000000;
129 
130 enum uint BGFX_STENCIL_TEST_LESS = 0x00010000; /// Enable stencil test, less.
131 enum uint BGFX_STENCIL_TEST_LEQUAL = 0x00020000; /// Enable stencil test, less or equal.
132 enum uint BGFX_STENCIL_TEST_EQUAL = 0x00030000; /// Enable stencil test, equal.
133 enum uint BGFX_STENCIL_TEST_GEQUAL = 0x00040000; /// Enable stencil test, greater or equal.
134 enum uint BGFX_STENCIL_TEST_GREATER = 0x00050000; /// Enable stencil test, greater.
135 enum uint BGFX_STENCIL_TEST_NOTEQUAL = 0x00060000; /// Enable stencil test, not equal.
136 enum uint BGFX_STENCIL_TEST_NEVER = 0x00070000; /// Enable stencil test, never.
137 enum uint BGFX_STENCIL_TEST_ALWAYS = 0x00080000; /// Enable stencil test, always.
138 enum uint BGFX_STENCIL_TEST_SHIFT = 16; /// Stencil test bit shift
139 enum uint BGFX_STENCIL_TEST_MASK = 0x000f0000; /// Stencil test bit mask
140 
141 enum uint BGFX_STENCIL_OP_FAIL_S_ZERO = 0x00000000; /// Zero.
142 enum uint BGFX_STENCIL_OP_FAIL_S_KEEP = 0x00100000; /// Keep.
143 enum uint BGFX_STENCIL_OP_FAIL_S_REPLACE = 0x00200000; /// Replace.
144 enum uint BGFX_STENCIL_OP_FAIL_S_INCR = 0x00300000; /// Increment and wrap.
145 enum uint BGFX_STENCIL_OP_FAIL_S_INCRSAT = 0x00400000; /// Increment and clamp.
146 enum uint BGFX_STENCIL_OP_FAIL_S_DECR = 0x00500000; /// Decrement and wrap.
147 enum uint BGFX_STENCIL_OP_FAIL_S_DECRSAT = 0x00600000; /// Decrement and clamp.
148 enum uint BGFX_STENCIL_OP_FAIL_S_INVERT = 0x00700000; /// Invert.
149 enum uint BGFX_STENCIL_OP_FAIL_S_SHIFT = 20; /// Stencil operation fail bit shift
150 enum uint BGFX_STENCIL_OP_FAIL_S_MASK = 0x00f00000; /// Stencil operation fail bit mask
151 
152 enum uint BGFX_STENCIL_OP_FAIL_Z_ZERO = 0x00000000; /// Zero.
153 enum uint BGFX_STENCIL_OP_FAIL_Z_KEEP = 0x01000000; /// Keep.
154 enum uint BGFX_STENCIL_OP_FAIL_Z_REPLACE = 0x02000000; /// Replace.
155 enum uint BGFX_STENCIL_OP_FAIL_Z_INCR = 0x03000000; /// Increment and wrap.
156 enum uint BGFX_STENCIL_OP_FAIL_Z_INCRSAT = 0x04000000; /// Increment and clamp.
157 enum uint BGFX_STENCIL_OP_FAIL_Z_DECR = 0x05000000; /// Decrement and wrap.
158 enum uint BGFX_STENCIL_OP_FAIL_Z_DECRSAT = 0x06000000; /// Decrement and clamp.
159 enum uint BGFX_STENCIL_OP_FAIL_Z_INVERT = 0x07000000; /// Invert.
160 enum uint BGFX_STENCIL_OP_FAIL_Z_SHIFT = 24; /// Stencil operation depth fail bit shift
161 enum uint BGFX_STENCIL_OP_FAIL_Z_MASK = 0x0f000000; /// Stencil operation depth fail bit mask
162 
163 enum uint BGFX_STENCIL_OP_PASS_Z_ZERO = 0x00000000; /// Zero.
164 enum uint BGFX_STENCIL_OP_PASS_Z_KEEP = 0x10000000; /// Keep.
165 enum uint BGFX_STENCIL_OP_PASS_Z_REPLACE = 0x20000000; /// Replace.
166 enum uint BGFX_STENCIL_OP_PASS_Z_INCR = 0x30000000; /// Increment and wrap.
167 enum uint BGFX_STENCIL_OP_PASS_Z_INCRSAT = 0x40000000; /// Increment and clamp.
168 enum uint BGFX_STENCIL_OP_PASS_Z_DECR = 0x50000000; /// Decrement and wrap.
169 enum uint BGFX_STENCIL_OP_PASS_Z_DECRSAT = 0x60000000; /// Decrement and clamp.
170 enum uint BGFX_STENCIL_OP_PASS_Z_INVERT = 0x70000000; /// Invert.
171 enum uint BGFX_STENCIL_OP_PASS_Z_SHIFT = 28; /// Stencil operation depth pass bit shift
172 enum uint BGFX_STENCIL_OP_PASS_Z_MASK = 0xf0000000; /// Stencil operation depth pass bit mask
173 
174 enum ushort BGFX_CLEAR_NONE = 0x0000; /// No clear flags.
175 enum ushort BGFX_CLEAR_COLOR = 0x0001; /// Clear color.
176 enum ushort BGFX_CLEAR_DEPTH = 0x0002; /// Clear depth.
177 enum ushort BGFX_CLEAR_STENCIL = 0x0004; /// Clear stencil.
178 enum ushort BGFX_CLEAR_DISCARD_COLOR_0 = 0x0008; /// Discard frame buffer attachment 0.
179 enum ushort BGFX_CLEAR_DISCARD_COLOR_1 = 0x0010; /// Discard frame buffer attachment 1.
180 enum ushort BGFX_CLEAR_DISCARD_COLOR_2 = 0x0020; /// Discard frame buffer attachment 2.
181 enum ushort BGFX_CLEAR_DISCARD_COLOR_3 = 0x0040; /// Discard frame buffer attachment 3.
182 enum ushort BGFX_CLEAR_DISCARD_COLOR_4 = 0x0080; /// Discard frame buffer attachment 4.
183 enum ushort BGFX_CLEAR_DISCARD_COLOR_5 = 0x0100; /// Discard frame buffer attachment 5.
184 enum ushort BGFX_CLEAR_DISCARD_COLOR_6 = 0x0200; /// Discard frame buffer attachment 6.
185 enum ushort BGFX_CLEAR_DISCARD_COLOR_7 = 0x0400; /// Discard frame buffer attachment 7.
186 enum ushort BGFX_CLEAR_DISCARD_DEPTH = 0x0800; /// Discard frame buffer depth attachment.
187 enum ushort BGFX_CLEAR_DISCARD_STENCIL = 0x1000; /// Discard frame buffer stencil attachment.
188 enum ushort BGFX_CLEAR_DISCARD_COLOR_MASK = 0x07f8;
189 enum ushort BGFX_CLEAR_DISCARD_MASK = 0x1ff8;
190 
191 enum uint BGFX_DEBUG_NONE = 0x00000000; /// No debug.
192 enum uint BGFX_DEBUG_WIREFRAME = 0x00000001; /// Enable wireframe for all primitives.
193 /**
194  * Enable infinitely fast hardware test. No draw calls will be submitted to driver.
195  * It's useful when profiling to quickly assess bottleneck between CPU and GPU.
196  */
197 enum uint BGFX_DEBUG_IFH = 0x00000002;
198 enum uint BGFX_DEBUG_STATS = 0x00000004; /// Enable statistics display.
199 enum uint BGFX_DEBUG_TEXT = 0x00000008; /// Enable debug text display.
200 enum uint BGFX_DEBUG_PROFILER = 0x00000010; /// Enable profiler.
201 
202 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_8X1 = 0x0001; /// 1 8-bit value
203 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_8X2 = 0x0002; /// 2 8-bit values
204 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_8X4 = 0x0003; /// 4 8-bit values
205 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_16X1 = 0x0004; /// 1 16-bit value
206 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_16X2 = 0x0005; /// 2 16-bit values
207 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_16X4 = 0x0006; /// 4 16-bit values
208 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_32X1 = 0x0007; /// 1 32-bit value
209 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_32X2 = 0x0008; /// 2 32-bit values
210 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_32X4 = 0x0009; /// 4 32-bit values
211 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_SHIFT = 0;
212 enum ushort BGFX_BUFFER_COMPUTE_FORMAT_MASK = 0x000f;
213 
214 enum ushort BGFX_BUFFER_COMPUTE_TYPE_INT = 0x0010; /// Type `int`.
215 enum ushort BGFX_BUFFER_COMPUTE_TYPE_UINT = 0x0020; /// Type `uint`.
216 enum ushort BGFX_BUFFER_COMPUTE_TYPE_FLOAT = 0x0030; /// Type `float`.
217 enum ushort BGFX_BUFFER_COMPUTE_TYPE_SHIFT = 4;
218 enum ushort BGFX_BUFFER_COMPUTE_TYPE_MASK = 0x0030;
219 
220 enum ushort BGFX_BUFFER_NONE = 0x0000;
221 enum ushort BGFX_BUFFER_COMPUTE_READ = 0x0100; /// Buffer will be read by shader.
222 enum ushort BGFX_BUFFER_COMPUTE_WRITE = 0x0200; /// Buffer will be used for writing.
223 enum ushort BGFX_BUFFER_DRAW_INDIRECT = 0x0400; /// Buffer will be used for storing draw indirect commands.
224 enum ushort BGFX_BUFFER_ALLOW_RESIZE = 0x0800; /// Allow dynamic index/vertex buffer resize during update.
225 enum ushort BGFX_BUFFER_INDEX32 = 0x1000; /// Index buffer contains 32-bit indices.
226 enum ushort BGFX_BUFFER_COMPUTE_READ_WRITE = 0x0300;
227 
228 enum ulong BGFX_TEXTURE_NONE = 0x0000000000000000;
229 enum ulong BGFX_TEXTURE_MSAA_SAMPLE = 0x0000000800000000; /// Texture will be used for MSAA sampling.
230 enum ulong BGFX_TEXTURE_RT = 0x0000001000000000; /// Render target no MSAA.
231 enum ulong BGFX_TEXTURE_COMPUTE_WRITE = 0x0000100000000000; /// Texture will be used for compute write.
232 enum ulong BGFX_TEXTURE_SRGB = 0x0000200000000000; /// Sample texture as sRGB.
233 enum ulong BGFX_TEXTURE_BLIT_DST = 0x0000400000000000; /// Texture will be used as blit destination.
234 enum ulong BGFX_TEXTURE_READ_BACK = 0x0000800000000000; /// Texture will be used for read back from GPU.
235 
236 enum ulong BGFX_TEXTURE_RT_MSAA_X2 = 0x0000002000000000; /// Render target MSAAx2 mode.
237 enum ulong BGFX_TEXTURE_RT_MSAA_X4 = 0x0000003000000000; /// Render target MSAAx4 mode.
238 enum ulong BGFX_TEXTURE_RT_MSAA_X8 = 0x0000004000000000; /// Render target MSAAx8 mode.
239 enum ulong BGFX_TEXTURE_RT_MSAA_X16 = 0x0000005000000000; /// Render target MSAAx16 mode.
240 enum ulong BGFX_TEXTURE_RT_MSAA_SHIFT = 36;
241 enum ulong BGFX_TEXTURE_RT_MSAA_MASK = 0x0000007000000000;
242 
243 enum ulong BGFX_TEXTURE_RT_WRITE_ONLY = 0x0000008000000000; /// Render target will be used for writing
244 enum ulong BGFX_TEXTURE_RT_SHIFT = 36;
245 enum ulong BGFX_TEXTURE_RT_MASK = 0x000000f000000000;
246 
247 /// Sampler flags.
248 enum uint BGFX_SAMPLER_U_MIRROR = 0x00000001; /// Wrap U mode: Mirror
249 enum uint BGFX_SAMPLER_U_CLAMP = 0x00000002; /// Wrap U mode: Clamp
250 enum uint BGFX_SAMPLER_U_BORDER = 0x00000003; /// Wrap U mode: Border
251 enum uint BGFX_SAMPLER_U_SHIFT = 0;
252 enum uint BGFX_SAMPLER_U_MASK = 0x00000003;
253 
254 enum uint BGFX_SAMPLER_V_MIRROR = 0x00000004; /// Wrap V mode: Mirror
255 enum uint BGFX_SAMPLER_V_CLAMP = 0x00000008; /// Wrap V mode: Clamp
256 enum uint BGFX_SAMPLER_V_BORDER = 0x0000000c; /// Wrap V mode: Border
257 enum uint BGFX_SAMPLER_V_SHIFT = 2;
258 enum uint BGFX_SAMPLER_V_MASK = 0x0000000c;
259 
260 enum uint BGFX_SAMPLER_W_MIRROR = 0x00000010; /// Wrap W mode: Mirror
261 enum uint BGFX_SAMPLER_W_CLAMP = 0x00000020; /// Wrap W mode: Clamp
262 enum uint BGFX_SAMPLER_W_BORDER = 0x00000030; /// Wrap W mode: Border
263 enum uint BGFX_SAMPLER_W_SHIFT = 4;
264 enum uint BGFX_SAMPLER_W_MASK = 0x00000030;
265 
266 enum uint BGFX_SAMPLER_MIN_POINT = 0x00000040; /// Min sampling mode: Point
267 enum uint BGFX_SAMPLER_MIN_ANISOTROPIC = 0x00000080; /// Min sampling mode: Anisotropic
268 enum uint BGFX_SAMPLER_MIN_SHIFT = 6;
269 enum uint BGFX_SAMPLER_MIN_MASK = 0x000000c0;
270 
271 enum uint BGFX_SAMPLER_MAG_POINT = 0x00000100; /// Mag sampling mode: Point
272 enum uint BGFX_SAMPLER_MAG_ANISOTROPIC = 0x00000200; /// Mag sampling mode: Anisotropic
273 enum uint BGFX_SAMPLER_MAG_SHIFT = 8;
274 enum uint BGFX_SAMPLER_MAG_MASK = 0x00000300;
275 
276 enum uint BGFX_SAMPLER_MIP_POINT = 0x00000400; /// Mip sampling mode: Point
277 enum uint BGFX_SAMPLER_MIP_SHIFT = 10;
278 enum uint BGFX_SAMPLER_MIP_MASK = 0x00000400;
279 
280 enum uint BGFX_SAMPLER_COMPARE_LESS = 0x00010000; /// Compare when sampling depth texture: less.
281 enum uint BGFX_SAMPLER_COMPARE_LEQUAL = 0x00020000; /// Compare when sampling depth texture: less or equal.
282 enum uint BGFX_SAMPLER_COMPARE_EQUAL = 0x00030000; /// Compare when sampling depth texture: equal.
283 enum uint BGFX_SAMPLER_COMPARE_GEQUAL = 0x00040000; /// Compare when sampling depth texture: greater or equal.
284 enum uint BGFX_SAMPLER_COMPARE_GREATER = 0x00050000; /// Compare when sampling depth texture: greater.
285 enum uint BGFX_SAMPLER_COMPARE_NOTEQUAL = 0x00060000; /// Compare when sampling depth texture: not equal.
286 enum uint BGFX_SAMPLER_COMPARE_NEVER = 0x00070000; /// Compare when sampling depth texture: never.
287 enum uint BGFX_SAMPLER_COMPARE_ALWAYS = 0x00080000; /// Compare when sampling depth texture: always.
288 enum uint BGFX_SAMPLER_COMPARE_SHIFT = 16;
289 enum uint BGFX_SAMPLER_COMPARE_MASK = 0x000f0000;
290 
291 enum uint BGFX_SAMPLER_BORDER_COLOR_SHIFT = 24;
292 enum uint BGFX_SAMPLER_BORDER_COLOR_MASK = 0x0f000000;
293 uint BGFX_SAMPLER_BORDER_COLOR (uint v) { return (v << BGFX_SAMPLER_BORDER_COLOR_SHIFT) & BGFX_SAMPLER_BORDER_COLOR_MASK; }
294 
295 enum uint BGFX_SAMPLER_RESERVED_SHIFT = 28;
296 enum uint BGFX_SAMPLER_RESERVED_MASK = 0xf0000000;
297 
298 enum uint BGFX_SAMPLER_NONE = 0x00000000;
299 enum uint BGFX_SAMPLER_SAMPLE_STENCIL = 0x00100000; /// Sample stencil instead of depth.
300 enum uint BGFX_SAMPLER_POINT = BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT | BGFX_SAMPLER_MIP_POINT;
301 enum uint BGFX_SAMPLER_UVW_MIRROR = BGFX_SAMPLER_U_MIRROR | BGFX_SAMPLER_V_MIRROR | BGFX_SAMPLER_W_MIRROR;
302 enum uint BGFX_SAMPLER_UVW_CLAMP = BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP | BGFX_SAMPLER_W_CLAMP;
303 enum uint BGFX_SAMPLER_UVW_BORDER = BGFX_SAMPLER_U_BORDER | BGFX_SAMPLER_V_BORDER | BGFX_SAMPLER_W_BORDER;
304 enum uint BGFX_SAMPLER_BITS_MASK = BGFX_SAMPLER_U_MASK | BGFX_SAMPLER_V_MASK | BGFX_SAMPLER_W_MASK | BGFX_SAMPLER_MIN_MASK | BGFX_SAMPLER_MAG_MASK | BGFX_SAMPLER_MIP_MASK | BGFX_SAMPLER_COMPARE_MASK;
305 
306 enum uint BGFX_RESET_MSAA_X2 = 0x00000010; /// Enable 2x MSAA.
307 enum uint BGFX_RESET_MSAA_X4 = 0x00000020; /// Enable 4x MSAA.
308 enum uint BGFX_RESET_MSAA_X8 = 0x00000030; /// Enable 8x MSAA.
309 enum uint BGFX_RESET_MSAA_X16 = 0x00000040; /// Enable 16x MSAA.
310 enum uint BGFX_RESET_MSAA_SHIFT = 4;
311 enum uint BGFX_RESET_MSAA_MASK = 0x00000070;
312 
313 enum uint BGFX_RESET_NONE = 0x00000000; /// No reset flags.
314 enum uint BGFX_RESET_FULLSCREEN = 0x00000001; /// Not supported yet.
315 enum uint BGFX_RESET_VSYNC = 0x00000080; /// Enable V-Sync.
316 enum uint BGFX_RESET_MAXANISOTROPY = 0x00000100; /// Turn on/off max anisotropy.
317 enum uint BGFX_RESET_CAPTURE = 0x00000200; /// Begin screen capture.
318 enum uint BGFX_RESET_FLUSH_AFTER_RENDER = 0x00002000; /// Flush rendering after submitting to GPU.
319 /**
320  * This flag specifies where flip occurs. Default behavior is that flip occurs
321  * before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
322  */
323 enum uint BGFX_RESET_FLIP_AFTER_RENDER = 0x00004000;
324 enum uint BGFX_RESET_SRGB_BACKBUFFER = 0x00008000; /// Enable sRGB backbuffer.
325 enum uint BGFX_RESET_HDR10 = 0x00010000; /// Enable HDR10 rendering.
326 enum uint BGFX_RESET_HIDPI = 0x00020000; /// Enable HiDPI rendering.
327 enum uint BGFX_RESET_DEPTH_CLAMP = 0x00040000; /// Enable depth clamp.
328 enum uint BGFX_RESET_SUSPEND = 0x00080000; /// Suspend rendering.
329 
330 enum uint BGFX_RESET_FULLSCREEN_SHIFT = 0;
331 enum uint BGFX_RESET_FULLSCREEN_MASK = 0x00000001;
332 
333 enum uint BGFX_RESET_RESERVED_SHIFT = 31; /// Internal bit shift
334 enum uint BGFX_RESET_RESERVED_MASK = 0x80000000; /// Internal bit mask
335 
336 enum ulong BGFX_CAPS_ALPHA_TO_COVERAGE = 0x0000000000000001; /// Alpha to coverage is supported.
337 enum ulong BGFX_CAPS_BLEND_INDEPENDENT = 0x0000000000000002; /// Blend independent is supported.
338 enum ulong BGFX_CAPS_COMPUTE = 0x0000000000000004; /// Compute shaders are supported.
339 enum ulong BGFX_CAPS_CONSERVATIVE_RASTER = 0x0000000000000008; /// Conservative rasterization is supported.
340 enum ulong BGFX_CAPS_DRAW_INDIRECT = 0x0000000000000010; /// Draw indirect is supported.
341 enum ulong BGFX_CAPS_FRAGMENT_DEPTH = 0x0000000000000020; /// Fragment depth is accessible in fragment shader.
342 enum ulong BGFX_CAPS_FRAGMENT_ORDERING = 0x0000000000000040; /// Fragment ordering is available in fragment shader.
343 enum ulong BGFX_CAPS_FRAMEBUFFER_RW = 0x0000000000000080; /// Read/Write frame buffer attachments are supported.
344 enum ulong BGFX_CAPS_GRAPHICS_DEBUGGER = 0x0000000000000100; /// Graphics debugger is present.
345 enum ulong BGFX_CAPS_RESERVED = 0x0000000000000200;
346 enum ulong BGFX_CAPS_HDR10 = 0x0000000000000400; /// HDR10 rendering is supported.
347 enum ulong BGFX_CAPS_HIDPI = 0x0000000000000800; /// HiDPI rendering is supported.
348 enum ulong BGFX_CAPS_INDEX32 = 0x0000000000001000; /// 32-bit indices are supported.
349 enum ulong BGFX_CAPS_INSTANCING = 0x0000000000002000; /// Instancing is supported.
350 enum ulong BGFX_CAPS_OCCLUSION_QUERY = 0x0000000000004000; /// Occlusion query is supported.
351 enum ulong BGFX_CAPS_RENDERER_MULTITHREADED = 0x0000000000008000; /// Renderer is on separate thread.
352 enum ulong BGFX_CAPS_SWAP_CHAIN = 0x0000000000010000; /// Multiple windows are supported.
353 enum ulong BGFX_CAPS_TEXTURE_2D_ARRAY = 0x0000000000020000; /// 2D texture array is supported.
354 enum ulong BGFX_CAPS_TEXTURE_3D = 0x0000000000040000; /// 3D textures are supported.
355 enum ulong BGFX_CAPS_TEXTURE_BLIT = 0x0000000000080000; /// Texture blit is supported.
356 enum ulong BGFX_CAPS_TEXTURE_COMPARE_RESERVED = 0x0000000000100000; /// All texture compare modes are supported.
357 enum ulong BGFX_CAPS_TEXTURE_COMPARE_LEQUAL = 0x0000000000200000; /// Texture compare less equal mode is supported.
358 enum ulong BGFX_CAPS_TEXTURE_CUBE_ARRAY = 0x0000000000400000; /// Cubemap texture array is supported.
359 enum ulong BGFX_CAPS_TEXTURE_DIRECT_ACCESS = 0x0000000000800000; /// CPU direct access to GPU texture memory.
360 enum ulong BGFX_CAPS_TEXTURE_READ_BACK = 0x0000000001000000; /// Read-back texture is supported.
361 enum ulong BGFX_CAPS_VERTEX_ATTRIB_HALF = 0x0000000002000000; /// Vertex attribute half-float is supported.
362 enum ulong BGFX_CAPS_VERTEX_ATTRIB_UINT10 = 0x0000000004000000; /// Vertex attribute 10_10_10_2 is supported.
363 enum ulong BGFX_CAPS_VERTEX_ID = 0x0000000008000000; /// Rendering with VertexID only is supported.
364 enum ulong BGFX_CAPS_TEXTURE_COMPARE_ALL = 0x0000000000300000; /// All texture compare modes are supported.
365 
366 enum ushort BGFX_CAPS_FORMAT_TEXTURE_NONE = 0x0000; /// Texture format is not supported.
367 enum ushort BGFX_CAPS_FORMAT_TEXTURE_2D = 0x0001; /// Texture format is supported.
368 enum ushort BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB = 0x0002; /// Texture as sRGB format is supported.
369 enum ushort BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED = 0x0004; /// Texture format is emulated.
370 enum ushort BGFX_CAPS_FORMAT_TEXTURE_3D = 0x0008; /// Texture format is supported.
371 enum ushort BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB = 0x0010; /// Texture as sRGB format is supported.
372 enum ushort BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED = 0x0020; /// Texture format is emulated.
373 enum ushort BGFX_CAPS_FORMAT_TEXTURE_CUBE = 0x0040; /// Texture format is supported.
374 enum ushort BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB = 0x0080; /// Texture as sRGB format is supported.
375 enum ushort BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED = 0x0100; /// Texture format is emulated.
376 enum ushort BGFX_CAPS_FORMAT_TEXTURE_VERTEX = 0x0200; /// Texture format can be used from vertex shader.
377 enum ushort BGFX_CAPS_FORMAT_TEXTURE_IMAGE = 0x0400; /// Texture format can be used as image from compute shader.
378 enum ushort BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER = 0x0800; /// Texture format can be used as frame buffer.
379 enum ushort BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA = 0x1000; /// Texture format can be used as MSAA frame buffer.
380 enum ushort BGFX_CAPS_FORMAT_TEXTURE_MSAA = 0x2000; /// Texture can be sampled as MSAA.
381 enum ushort BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN = 0x4000; /// Texture format supports auto-generated mips.
382 
383 enum ubyte BGFX_RESOLVE_NONE = 0x00; /// No resolve flags.
384 enum ubyte BGFX_RESOLVE_AUTO_GEN_MIPS = 0x01; /// Auto-generate mip maps on resolve.
385 
386 enum ushort BGFX_PCI_ID_NONE = 0x0000; /// Autoselect adapter.
387 enum ushort BGFX_PCI_ID_SOFTWARE_RASTERIZER = 0x0001; /// Software rasterizer.
388 enum ushort BGFX_PCI_ID_AMD = 0x1002; /// AMD adapter.
389 enum ushort BGFX_PCI_ID_INTEL = 0x8086; /// Intel adapter.
390 enum ushort BGFX_PCI_ID_NVIDIA = 0x10de; /// nVidia adapter.
391 
392 enum ubyte BGFX_CUBE_MAP_POSITIVE_X = 0x00; /// Cubemap +x.
393 enum ubyte BGFX_CUBE_MAP_NEGATIVE_X = 0x01; /// Cubemap -x.
394 enum ubyte BGFX_CUBE_MAP_POSITIVE_Y = 0x02; /// Cubemap +y.
395 enum ubyte BGFX_CUBE_MAP_NEGATIVE_Y = 0x03; /// Cubemap -y.
396 enum ubyte BGFX_CUBE_MAP_POSITIVE_Z = 0x04; /// Cubemap +z.
397 enum ubyte BGFX_CUBE_MAP_NEGATIVE_Z = 0x05; /// Cubemap -z.
398 
399 /// Fatal error enum.
400 enum bgfx_fatal_t
401 {
402 	BGFX_FATAL_DEBUGCHECK,
403 	BGFX_FATAL_INVALIDSHADER,
404 	BGFX_FATAL_UNABLETOINITIALIZE,
405 	BGFX_FATAL_UNABLETOCREATETEXTURE,
406 	BGFX_FATAL_DEVICELOST,
407 
408 	BGFX_FATAL_COUNT
409 }
410 
411 /// Renderer backend type enum.
412 enum bgfx_renderer_type_t
413 {
414 	BGFX_RENDERER_TYPE_NOOP, /// No rendering.
415 	BGFX_RENDERER_TYPE_DIRECT3D9, /// Direct3D 9.0
416 	BGFX_RENDERER_TYPE_DIRECT3D11, /// Direct3D 11.0
417 	BGFX_RENDERER_TYPE_DIRECT3D12, /// Direct3D 12.0
418 	BGFX_RENDERER_TYPE_GNM, /// GNM
419 	BGFX_RENDERER_TYPE_METAL, /// Metal
420 	BGFX_RENDERER_TYPE_NVN, /// NVN
421 	BGFX_RENDERER_TYPE_OPENGLES, /// OpenGL ES 2.0+
422 	BGFX_RENDERER_TYPE_OPENGL, /// OpenGL 2.1+
423 	BGFX_RENDERER_TYPE_VULKAN, /// Vulkan
424 
425 	BGFX_RENDERER_TYPE_COUNT
426 }
427 
428 /// Access mode enum.
429 enum bgfx_access_t
430 {
431 	BGFX_ACCESS_READ, /// Read.
432 	BGFX_ACCESS_WRITE, /// Write.
433 	BGFX_ACCESS_READWRITE, /// Read and write.
434 
435 	BGFX_ACCESS_COUNT
436 }
437 
438 /// Vertex attribute enum.
439 enum bgfx_attrib_t
440 {
441 	BGFX_ATTRIB_POSITION, /// a_position
442 	BGFX_ATTRIB_NORMAL, /// a_normal
443 	BGFX_ATTRIB_TANGENT, /// a_tangent
444 	BGFX_ATTRIB_BITANGENT, /// a_bitangent
445 	BGFX_ATTRIB_COLOR0, /// a_color0
446 	BGFX_ATTRIB_COLOR1, /// a_color1
447 	BGFX_ATTRIB_COLOR2, /// a_color2
448 	BGFX_ATTRIB_COLOR3, /// a_color3
449 	BGFX_ATTRIB_INDICES, /// a_indices
450 	BGFX_ATTRIB_WEIGHT, /// a_weight
451 	BGFX_ATTRIB_TEXCOORD0, /// a_texcoord0
452 	BGFX_ATTRIB_TEXCOORD1, /// a_texcoord1
453 	BGFX_ATTRIB_TEXCOORD2, /// a_texcoord2
454 	BGFX_ATTRIB_TEXCOORD3, /// a_texcoord3
455 	BGFX_ATTRIB_TEXCOORD4, /// a_texcoord4
456 	BGFX_ATTRIB_TEXCOORD5, /// a_texcoord5
457 	BGFX_ATTRIB_TEXCOORD6, /// a_texcoord6
458 	BGFX_ATTRIB_TEXCOORD7, /// a_texcoord7
459 
460 	BGFX_ATTRIB_COUNT
461 }
462 
463 /// Vertex attribute type enum.
464 enum bgfx_attrib_type_t
465 {
466 	BGFX_ATTRIB_TYPE_UINT8, /// Uint8
467 	BGFX_ATTRIB_TYPE_UINT10, /// Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`.
468 	BGFX_ATTRIB_TYPE_INT16, /// Int16
469 	BGFX_ATTRIB_TYPE_HALF, /// Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
470 	BGFX_ATTRIB_TYPE_FLOAT, /// Float
471 
472 	BGFX_ATTRIB_TYPE_COUNT
473 }
474 
475 /**
476  * Texture format enum.
477  * Notation:
478  *       RGBA16S
479  *       ^   ^ ^
480  *       |   | +-- [ ]Unorm
481  *       |   |     [F]loat
482  *       |   |     [S]norm
483  *       |   |     [I]nt
484  *       |   |     [U]int
485  *       |   +---- Number of bits per component
486  *       +-------- Components
487  * @attention Availability depends on Caps (see: formats).
488  */
489 enum bgfx_texture_format_t
490 {
491 	BGFX_TEXTURE_FORMAT_BC1, /// DXT1 R5G6B5A1
492 	BGFX_TEXTURE_FORMAT_BC2, /// DXT3 R5G6B5A4
493 	BGFX_TEXTURE_FORMAT_BC3, /// DXT5 R5G6B5A8
494 	BGFX_TEXTURE_FORMAT_BC4, /// LATC1/ATI1 R8
495 	BGFX_TEXTURE_FORMAT_BC5, /// LATC2/ATI2 RG8
496 	BGFX_TEXTURE_FORMAT_BC6H, /// BC6H RGB16F
497 	BGFX_TEXTURE_FORMAT_BC7, /// BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
498 	BGFX_TEXTURE_FORMAT_ETC1, /// ETC1 RGB8
499 	BGFX_TEXTURE_FORMAT_ETC2, /// ETC2 RGB8
500 	BGFX_TEXTURE_FORMAT_ETC2A, /// ETC2 RGBA8
501 	BGFX_TEXTURE_FORMAT_ETC2A1, /// ETC2 RGB8A1
502 	BGFX_TEXTURE_FORMAT_PTC12, /// PVRTC1 RGB 2BPP
503 	BGFX_TEXTURE_FORMAT_PTC14, /// PVRTC1 RGB 4BPP
504 	BGFX_TEXTURE_FORMAT_PTC12A, /// PVRTC1 RGBA 2BPP
505 	BGFX_TEXTURE_FORMAT_PTC14A, /// PVRTC1 RGBA 4BPP
506 	BGFX_TEXTURE_FORMAT_PTC22, /// PVRTC2 RGBA 2BPP
507 	BGFX_TEXTURE_FORMAT_PTC24, /// PVRTC2 RGBA 4BPP
508 	BGFX_TEXTURE_FORMAT_ATC, /// ATC RGB 4BPP
509 	BGFX_TEXTURE_FORMAT_ATCE, /// ATCE RGBA 8 BPP explicit alpha
510 	BGFX_TEXTURE_FORMAT_ATCI, /// ATCI RGBA 8 BPP interpolated alpha
511 	BGFX_TEXTURE_FORMAT_ASTC4X4, /// ASTC 4x4 8.0 BPP
512 	BGFX_TEXTURE_FORMAT_ASTC5X5, /// ASTC 5x5 5.12 BPP
513 	BGFX_TEXTURE_FORMAT_ASTC6X6, /// ASTC 6x6 3.56 BPP
514 	BGFX_TEXTURE_FORMAT_ASTC8X5, /// ASTC 8x5 3.20 BPP
515 	BGFX_TEXTURE_FORMAT_ASTC8X6, /// ASTC 8x6 2.67 BPP
516 	BGFX_TEXTURE_FORMAT_ASTC10X5, /// ASTC 10x5 2.56 BPP
517 	BGFX_TEXTURE_FORMAT_UNKNOWN, /// Compressed formats above.
518 	BGFX_TEXTURE_FORMAT_R1,
519 	BGFX_TEXTURE_FORMAT_A8,
520 	BGFX_TEXTURE_FORMAT_R8,
521 	BGFX_TEXTURE_FORMAT_R8I,
522 	BGFX_TEXTURE_FORMAT_R8U,
523 	BGFX_TEXTURE_FORMAT_R8S,
524 	BGFX_TEXTURE_FORMAT_R16,
525 	BGFX_TEXTURE_FORMAT_R16I,
526 	BGFX_TEXTURE_FORMAT_R16U,
527 	BGFX_TEXTURE_FORMAT_R16F,
528 	BGFX_TEXTURE_FORMAT_R16S,
529 	BGFX_TEXTURE_FORMAT_R32I,
530 	BGFX_TEXTURE_FORMAT_R32U,
531 	BGFX_TEXTURE_FORMAT_R32F,
532 	BGFX_TEXTURE_FORMAT_RG8,
533 	BGFX_TEXTURE_FORMAT_RG8I,
534 	BGFX_TEXTURE_FORMAT_RG8U,
535 	BGFX_TEXTURE_FORMAT_RG8S,
536 	BGFX_TEXTURE_FORMAT_RG16,
537 	BGFX_TEXTURE_FORMAT_RG16I,
538 	BGFX_TEXTURE_FORMAT_RG16U,
539 	BGFX_TEXTURE_FORMAT_RG16F,
540 	BGFX_TEXTURE_FORMAT_RG16S,
541 	BGFX_TEXTURE_FORMAT_RG32I,
542 	BGFX_TEXTURE_FORMAT_RG32U,
543 	BGFX_TEXTURE_FORMAT_RG32F,
544 	BGFX_TEXTURE_FORMAT_RGB8,
545 	BGFX_TEXTURE_FORMAT_RGB8I,
546 	BGFX_TEXTURE_FORMAT_RGB8U,
547 	BGFX_TEXTURE_FORMAT_RGB8S,
548 	BGFX_TEXTURE_FORMAT_RGB9E5F,
549 	BGFX_TEXTURE_FORMAT_BGRA8,
550 	BGFX_TEXTURE_FORMAT_RGBA8,
551 	BGFX_TEXTURE_FORMAT_RGBA8I,
552 	BGFX_TEXTURE_FORMAT_RGBA8U,
553 	BGFX_TEXTURE_FORMAT_RGBA8S,
554 	BGFX_TEXTURE_FORMAT_RGBA16,
555 	BGFX_TEXTURE_FORMAT_RGBA16I,
556 	BGFX_TEXTURE_FORMAT_RGBA16U,
557 	BGFX_TEXTURE_FORMAT_RGBA16F,
558 	BGFX_TEXTURE_FORMAT_RGBA16S,
559 	BGFX_TEXTURE_FORMAT_RGBA32I,
560 	BGFX_TEXTURE_FORMAT_RGBA32U,
561 	BGFX_TEXTURE_FORMAT_RGBA32F,
562 	BGFX_TEXTURE_FORMAT_R5G6B5,
563 	BGFX_TEXTURE_FORMAT_RGBA4,
564 	BGFX_TEXTURE_FORMAT_RGB5A1,
565 	BGFX_TEXTURE_FORMAT_RGB10A2,
566 	BGFX_TEXTURE_FORMAT_RG11B10F,
567 	BGFX_TEXTURE_FORMAT_UNKNOWNDEPTH, /// Depth formats below.
568 	BGFX_TEXTURE_FORMAT_D16,
569 	BGFX_TEXTURE_FORMAT_D24,
570 	BGFX_TEXTURE_FORMAT_D24S8,
571 	BGFX_TEXTURE_FORMAT_D32,
572 	BGFX_TEXTURE_FORMAT_D16F,
573 	BGFX_TEXTURE_FORMAT_D24F,
574 	BGFX_TEXTURE_FORMAT_D32F,
575 	BGFX_TEXTURE_FORMAT_D0S8,
576 
577 	BGFX_TEXTURE_FORMAT_COUNT
578 }
579 
580 /// Uniform type enum.
581 enum bgfx_uniform_type_t
582 {
583 	BGFX_UNIFORM_TYPE_SAMPLER, /// Sampler.
584 	BGFX_UNIFORM_TYPE_END, /// Reserved, do not use.
585 	BGFX_UNIFORM_TYPE_VEC4, /// 4 floats vector.
586 	BGFX_UNIFORM_TYPE_MAT3, /// 3x3 matrix.
587 	BGFX_UNIFORM_TYPE_MAT4, /// 4x4 matrix.
588 
589 	BGFX_UNIFORM_TYPE_COUNT
590 }
591 
592 /// Backbuffer ratio enum.
593 enum bgfx_backbuffer_ratio_t
594 {
595 	BGFX_BACKBUFFER_RATIO_EQUAL, /// Equal to backbuffer.
596 	BGFX_BACKBUFFER_RATIO_HALF, /// One half size of backbuffer.
597 	BGFX_BACKBUFFER_RATIO_QUARTER, /// One quarter size of backbuffer.
598 	BGFX_BACKBUFFER_RATIO_EIGHTH, /// One eighth size of backbuffer.
599 	BGFX_BACKBUFFER_RATIO_SIXTEENTH, /// One sixteenth size of backbuffer.
600 	BGFX_BACKBUFFER_RATIO_DOUBLE, /// Double size of backbuffer.
601 
602 	BGFX_BACKBUFFER_RATIO_COUNT
603 }
604 
605 /// Occlusion query result.
606 enum bgfx_occlusion_query_result_t
607 {
608 	BGFX_OCCLUSION_QUERY_RESULT_INVISIBLE, /// Query failed test.
609 	BGFX_OCCLUSION_QUERY_RESULT_VISIBLE, /// Query passed test.
610 	BGFX_OCCLUSION_QUERY_RESULT_NORESULT, /// Query result is not available yet.
611 
612 	BGFX_OCCLUSION_QUERY_RESULT_COUNT
613 }
614 
615 /// Primitive topology.
616 enum bgfx_topology_t
617 {
618 	BGFX_TOPOLOGY_TRILIST, /// Triangle list.
619 	BGFX_TOPOLOGY_TRISTRIP, /// Triangle strip.
620 	BGFX_TOPOLOGY_LINELIST, /// Line list.
621 	BGFX_TOPOLOGY_LINESTRIP, /// Line strip.
622 	BGFX_TOPOLOGY_POINTLIST, /// Point list.
623 
624 	BGFX_TOPOLOGY_COUNT
625 }
626 
627 /// Topology conversion function.
628 enum bgfx_topology_convert_t
629 {
630 	BGFX_TOPOLOGY_CONVERT_TRILISTFLIPWINDING, /// Flip winding order of triangle list.
631 	BGFX_TOPOLOGY_CONVERT_TRISTRIPFLIPWINDING, /// Flip winding order of trinagle strip.
632 	BGFX_TOPOLOGY_CONVERT_TRILISTTOLINELIST, /// Convert triangle list to line list.
633 	BGFX_TOPOLOGY_CONVERT_TRISTRIPTOTRILIST, /// Convert triangle strip to triangle list.
634 	BGFX_TOPOLOGY_CONVERT_LINESTRIPTOLINELIST, /// Convert line strip to line list.
635 
636 	BGFX_TOPOLOGY_CONVERT_COUNT
637 }
638 
639 /// Topology sort order.
640 enum bgfx_topology_sort_t
641 {
642 	BGFX_TOPOLOGY_SORT_DIRECTIONFRONTTOBACKMIN,
643 	BGFX_TOPOLOGY_SORT_DIRECTIONFRONTTOBACKAVG,
644 	BGFX_TOPOLOGY_SORT_DIRECTIONFRONTTOBACKMAX,
645 	BGFX_TOPOLOGY_SORT_DIRECTIONBACKTOFRONTMIN,
646 	BGFX_TOPOLOGY_SORT_DIRECTIONBACKTOFRONTAVG,
647 	BGFX_TOPOLOGY_SORT_DIRECTIONBACKTOFRONTMAX,
648 	BGFX_TOPOLOGY_SORT_DISTANCEFRONTTOBACKMIN,
649 	BGFX_TOPOLOGY_SORT_DISTANCEFRONTTOBACKAVG,
650 	BGFX_TOPOLOGY_SORT_DISTANCEFRONTTOBACKMAX,
651 	BGFX_TOPOLOGY_SORT_DISTANCEBACKTOFRONTMIN,
652 	BGFX_TOPOLOGY_SORT_DISTANCEBACKTOFRONTAVG,
653 	BGFX_TOPOLOGY_SORT_DISTANCEBACKTOFRONTMAX,
654 
655 	BGFX_TOPOLOGY_SORT_COUNT
656 }
657 
658 /// View mode sets draw call sort order.
659 enum bgfx_view_mode_t
660 {
661 	BGFX_VIEW_MODE_DEFAULT, /// Default sort order.
662 	BGFX_VIEW_MODE_SEQUENTIAL, /// Sort in the same order in which submit calls were called.
663 	BGFX_VIEW_MODE_DEPTHASCENDING, /// Sort draw call depth in ascending order.
664 	BGFX_VIEW_MODE_DEPTHDESCENDING, /// Sort draw call depth in descending order.
665 
666 	BGFX_VIEW_MODE_COUNT
667 }
668 
669 /// Render frame enum.
670 enum bgfx_render_frame_t
671 {
672 	BGFX_RENDER_FRAME_NOCONTEXT, /// Renderer context is not created yet.
673 	BGFX_RENDER_FRAME_RENDER, /// Renderer context is created and rendering.
674 	BGFX_RENDER_FRAME_TIMEOUT, /// Renderer context wait for main thread signal timed out without rendering.
675 	BGFX_RENDER_FRAME_EXITING, /// Renderer context is getting destroyed.
676 
677 	BGFX_RENDER_FRAME_COUNT
678 }
679 
680 /// GPU info.
681 struct bgfx_caps_gpu_t
682 {
683 	ushort vendorId; /// Vendor PCI id. See `BGFX_PCI_ID_*`.
684 	ushort deviceId; /// Device id.
685 }
686 
687 /// Renderer capabilities limits.
688 struct bgfx_caps_limits_t
689 {
690 	uint maxDrawCalls; /// Maximum number of draw calls.
691 	uint maxBlits; /// Maximum number of blit calls.
692 	uint maxTextureSize; /// Maximum texture size.
693 	uint maxTextureLayers; /// Maximum texture layers.
694 	uint maxViews; /// Maximum number of views.
695 	uint maxFrameBuffers; /// Maximum number of frame buffer handles.
696 	uint maxFBAttachments; /// Maximum number of frame buffer attachments.
697 	uint maxPrograms; /// Maximum number of program handles.
698 	uint maxShaders; /// Maximum number of shader handles.
699 	uint maxTextures; /// Maximum number of texture handles.
700 	uint maxTextureSamplers; /// Maximum number of texture samplers.
701 	uint maxComputeBindings; /// Maximum number of compute bindings.
702 	uint maxVertexLayouts; /// Maximum number of vertex format layouts.
703 	uint maxVertexStreams; /// Maximum number of vertex streams.
704 	uint maxIndexBuffers; /// Maximum number of index buffer handles.
705 	uint maxVertexBuffers; /// Maximum number of vertex buffer handles.
706 	uint maxDynamicIndexBuffers; /// Maximum number of dynamic index buffer handles.
707 	uint maxDynamicVertexBuffers; /// Maximum number of dynamic vertex buffer handles.
708 	uint maxUniforms; /// Maximum number of uniform handles.
709 	uint maxOcclusionQueries; /// Maximum number of occlusion query handles.
710 	uint maxEncoders; /// Maximum number of encoder threads.
711 	uint transientVbSize; /// Maximum transient vertex buffer size.
712 	uint transientIbSize; /// Maximum transient index buffer size.
713 }
714 
715 /// Renderer capabilities.
716 struct bgfx_caps_t
717 {
718 	bgfx_renderer_type_t rendererType; /// Renderer backend type. See: `bgfx::RendererType`
719 
720 	/**
721 	 * Supported functionality.
722 	 *   @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
723 	 */
724 	ulong supported;
725 	ushort vendorId; /// Selected GPU vendor PCI id.
726 	ushort deviceId; /// Selected GPU device id.
727 	bool homogeneousDepth; /// True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
728 	bool originBottomLeft; /// True when NDC origin is at bottom left.
729 	byte numGPUs; /// Number of enumerated GPUs.
730 	bgfx_caps_gpu_t[4] gpu; /// Enumerated GPUs.
731 	bgfx_caps_limits_t limits;
732 
733 	/**
734 	 * Supported texture format capabilities flags:
735 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
736 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported.
737 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported.
738 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - Texture format is emulated.
739 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_3D` - Texture format is supported.
740 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB` - Texture as sRGB format is supported.
741 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED` - Texture format is emulated.
742 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE` - Texture format is supported.
743 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB` - Texture as sRGB format is supported.
744 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED` - Texture format is emulated.
745 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - Texture format can be used from vertex shader.
746 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_IMAGE` - Texture format can be used as image from compute
747 	 *     shader.
748 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER` - Texture format can be used as frame
749 	 *     buffer.
750 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA
751 	 *     frame buffer.
752 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA.
753 	 *   - `BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN` - Texture format supports auto-generated
754 	 *     mips.
755 	 */
756 	ushort[bgfx_texture_format_t.BGFX_TEXTURE_FORMAT_COUNT] formats;
757 }
758 
759 /// Internal data.
760 struct bgfx_internal_data_t
761 {
762 	const(bgfx_caps_t)* caps; /// Renderer capabilities.
763 	void* context; /// GL context, or D3D device.
764 }
765 
766 /// Platform data.
767 struct bgfx_platform_data_t
768 {
769 	void* ndt; /// Native display type.
770 	void* nwh; /// Native window handle.
771 	void* context; /// GL context, or D3D device.
772 	void* backBuffer; /// GL backbuffer, or D3D render target view.
773 	void* backBufferDS; /// Backbuffer depth/stencil.
774 }
775 
776 /// Backbuffer resolution and reset parameters.
777 struct bgfx_resolution_t
778 {
779 	bgfx_texture_format_t format; /// Backbuffer format.
780 	uint width; /// Backbuffer width.
781 	uint height; /// Backbuffer height.
782 	uint reset; /// Reset parameters.
783 	byte numBackBuffers; /// Number of back buffers.
784 	byte maxFrameLatency; /// Maximum frame latency.
785 }
786 
787 struct bgfx_init_limits_t
788 {
789 	ushort maxEncoders; /// Maximum number of encoder threads.
790 	uint transientVbSize; /// Maximum transient vertex buffer size.
791 	uint transientIbSize; /// Maximum transient index buffer size.
792 }
793 
794 /// Initialization parameters used by `bgfx::init`.
795 struct bgfx_init_t
796 {
797 
798 	/**
799 	 * Select rendering backend. When set to RendererType::Count
800 	 * a default rendering backend will be selected appropriate to the platform.
801 	 * See: `bgfx::RendererType`
802 	 */
803 	bgfx_renderer_type_t type;
804 
805 	/**
806 	 * Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
807 	 * device.
808 	 *   - `BGFX_PCI_ID_NONE` - Autoselect adapter.
809 	 *   - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
810 	 *   - `BGFX_PCI_ID_AMD` - AMD adapter.
811 	 *   - `BGFX_PCI_ID_INTEL` - Intel adapter.
812 	 *   - `BGFX_PCI_ID_NVIDIA` - nVidia adapter.
813 	 */
814 	ushort vendorId;
815 
816 	/**
817 	 * Device id. If set to 0 it will select first device, or device with
818 	 * matching id.
819 	 */
820 	ushort deviceId;
821 	bool debug_; /// Enable device for debuging.
822 	bool profile; /// Enable device for profiling.
823 	bgfx_platform_data_t platformData; /// Platform data.
824 	bgfx_resolution_t resolution; /// Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
825 	bgfx_init_limits_t limits;
826 
827 	/**
828 	 * Provide application specific callback interface.
829 	 * See: `bgfx::CallbackI`
830 	 */
831 	void* callback;
832 
833 	/**
834 	 * Custom allocator. When a custom allocator is not
835 	 * specified, bgfx uses the CRT allocator. Bgfx assumes
836 	 * custom allocator is thread safe.
837 	 */
838 	void* allocator;
839 }
840 
841 /**
842  * Memory must be obtained by calling `bgfx::alloc`, `bgfx::copy`, or `bgfx::makeRef`.
843  * @attention It is illegal to create this structure on stack and pass it to any bgfx API.
844  */
845 struct bgfx_memory_t
846 {
847 	byte* data; /// Pointer to data.
848 	uint size; /// Data size.
849 }
850 
851 /// Transient index buffer.
852 struct bgfx_transient_index_buffer_t
853 {
854 	byte* data; /// Pointer to data.
855 	uint size; /// Data size.
856 	uint startIndex; /// First index.
857 	bgfx_index_buffer_handle_t handle; /// Index buffer handle.
858 }
859 
860 /// Transient vertex buffer.
861 struct bgfx_transient_vertex_buffer_t
862 {
863 	byte* data; /// Pointer to data.
864 	uint size; /// Data size.
865 	uint startVertex; /// First vertex.
866 	ushort stride; /// Vertex stride.
867 	bgfx_vertex_buffer_handle_t handle; /// Vertex buffer handle.
868 	bgfx_vertex_layout_handle_t layoutHandle; /// Vertex layout handle.
869 }
870 
871 /// Instance data buffer info.
872 struct bgfx_instance_data_buffer_t
873 {
874 	byte* data; /// Pointer to data.
875 	uint size; /// Data size.
876 	uint offset; /// Offset in vertex buffer.
877 	uint num; /// Number of instances.
878 	ushort stride; /// Vertex buffer stride.
879 	bgfx_vertex_buffer_handle_t handle; /// Vertex buffer object handle.
880 }
881 
882 /// Texture info.
883 struct bgfx_texture_info_t
884 {
885 	bgfx_texture_format_t format; /// Texture format.
886 	uint storageSize; /// Total amount of bytes required to store texture.
887 	ushort width; /// Texture width.
888 	ushort height; /// Texture height.
889 	ushort depth; /// Texture depth.
890 	ushort numLayers; /// Number of layers in texture array.
891 	byte numMips; /// Number of MIP maps.
892 	byte bitsPerPixel; /// Format bits per pixel.
893 	bool cubeMap; /// Texture is cubemap.
894 }
895 
896 /// Uniform info.
897 struct bgfx_uniform_info_t
898 {
899 	char[256] name; /// Uniform name.
900 	bgfx_uniform_type_t type; /// Uniform type.
901 	ushort num; /// Number of elements in array.
902 }
903 
904 /// Frame buffer texture attachment info.
905 struct bgfx_attachment_t
906 {
907 	bgfx_access_t access; /// Attachement access. See `Access::Enum`.
908 	bgfx_texture_handle_t handle; /// Render target texture handle.
909 	ushort mip; /// Mip level.
910 	ushort layer; /// Cubemap side or depth layer/slice.
911 	byte resolve; /// Resolve flags. See: `BGFX_RESOLVE_*`
912 }
913 
914 /// Transform data.
915 struct bgfx_transform_t
916 {
917 	float* data; /// Pointer to first 4x4 matrix.
918 	ushort num; /// Number of matrices.
919 }
920 
921 /// View stats.
922 struct bgfx_view_stats_t
923 {
924 	char[256] name; /// View name.
925 	bgfx_view_id_t view; /// View id.
926 	long cpuTimeElapsed; /// CPU (submit) time elapsed.
927 	long gpuTimeElapsed; /// GPU time elapsed.
928 }
929 
930 /// Encoder stats.
931 struct bgfx_encoder_stats_t
932 {
933 	long cpuTimeBegin; /// Encoder thread CPU submit begin time.
934 	long cpuTimeEnd; /// Encoder thread CPU submit end time.
935 }
936 
937 /**
938  * Renderer statistics data.
939  * @remarks All time values are high-resolution timestamps, while
940  * time frequencies define timestamps-per-second for that hardware.
941  */
942 struct bgfx_stats_t
943 {
944 	long cpuTimeFrame; /// CPU time between two `bgfx::frame` calls.
945 	long cpuTimeBegin; /// Render thread CPU submit begin time.
946 	long cpuTimeEnd; /// Render thread CPU submit end time.
947 	long cpuTimerFreq; /// CPU timer frequency. Timestamps-per-second
948 	long gpuTimeBegin; /// GPU frame begin time.
949 	long gpuTimeEnd; /// GPU frame end time.
950 	long gpuTimerFreq; /// GPU timer frequency.
951 	long waitRender; /// Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API.
952 	long waitSubmit; /// Time spent waiting for submit thread to advance to next frame.
953 	uint numDraw; /// Number of draw calls submitted.
954 	uint numCompute; /// Number of compute calls submitted.
955 	uint numBlit; /// Number of blit calls submitted.
956 	uint maxGpuLatency; /// GPU driver latency.
957 	ushort numDynamicIndexBuffers; /// Number of used dynamic index buffers.
958 	ushort numDynamicVertexBuffers; /// Number of used dynamic vertex buffers.
959 	ushort numFrameBuffers; /// Number of used frame buffers.
960 	ushort numIndexBuffers; /// Number of used index buffers.
961 	ushort numOcclusionQueries; /// Number of used occlusion queries.
962 	ushort numPrograms; /// Number of used programs.
963 	ushort numShaders; /// Number of used shaders.
964 	ushort numTextures; /// Number of used textures.
965 	ushort numUniforms; /// Number of used uniforms.
966 	ushort numVertexBuffers; /// Number of used vertex buffers.
967 	ushort numVertexLayouts; /// Number of used vertex layouts.
968 	long textureMemoryUsed; /// Estimate of texture memory used.
969 	long rtMemoryUsed; /// Estimate of render target memory used.
970 	int transientVbUsed; /// Amount of transient vertex buffer used.
971 	int transientIbUsed; /// Amount of transient index buffer used.
972 	uint[bgfx_topology_t.BGFX_TOPOLOGY_COUNT] numPrims; /// Number of primitives rendered.
973 	long gpuMemoryMax; /// Maximum available GPU memory for application.
974 	long gpuMemoryUsed; /// Amount of GPU memory used by the application.
975 	ushort width; /// Backbuffer width in pixels.
976 	ushort height; /// Backbuffer height in pixels.
977 	ushort textWidth; /// Debug text width in characters.
978 	ushort textHeight; /// Debug text height in characters.
979 	ushort numViews; /// Number of view stats.
980 	bgfx_view_stats_t* viewStats; /// Array of View stats.
981 	byte numEncoders; /// Number of encoders used during frame.
982 	bgfx_encoder_stats_t* encoderStats; /// Array of encoder stats.
983 }
984 
985 /// Vertex layout.
986 struct bgfx_vertex_layout_t
987 {
988 	uint hash; /// Hash.
989 	ushort stride; /// Stride.
990 	ushort[bgfx_attrib_t.BGFX_ATTRIB_COUNT] offset; /// Attribute offsets.
991 	ushort[bgfx_attrib_t.BGFX_ATTRIB_COUNT] attributes; /// Used attributes.
992 }
993 
994 /**
995  * Encoders are used for submitting draw calls from multiple threads. Only one encoder
996  * per thread should be used. Use `bgfx::begin()` to obtain an encoder for a thread.
997  */
998 struct bgfx_encoder_t
999 {
1000 }
1001 
1002 struct bgfx_dynamic_index_buffer_handle_t { ushort idx; }
1003 
1004 struct bgfx_dynamic_vertex_buffer_handle_t { ushort idx; }
1005 
1006 struct bgfx_frame_buffer_handle_t { ushort idx; }
1007 
1008 struct bgfx_index_buffer_handle_t { ushort idx; }
1009 
1010 struct bgfx_indirect_buffer_handle_t { ushort idx; }
1011 
1012 struct bgfx_occlusion_query_handle_t { ushort idx; }
1013 
1014 struct bgfx_program_handle_t { ushort idx; }
1015 
1016 struct bgfx_shader_handle_t { ushort idx; }
1017 
1018 struct bgfx_texture_handle_t { ushort idx; }
1019 
1020 struct bgfx_uniform_handle_t { ushort idx; }
1021 
1022 struct bgfx_vertex_buffer_handle_t { ushort idx; }
1023 
1024 struct bgfx_vertex_layout_handle_t { ushort idx; }
1025