bgfx_alloc_transform

Reserve matrices in internal matrix cache. Attention: Pointer returned can be modifed until bgfx::frame is called.

  1. uint bgfx_alloc_transform(bgfx_transform_t* _transform, ushort _num)
    version(BindBgfx_Static)
    extern (C) @nogc nothrow
    uint
    bgfx_alloc_transform
  2. da_bgfx_alloc_transform bgfx_alloc_transform;

Parameters

_transform bgfx_transform_t*

Pointer to Transform structure.

_num ushort

Number of matrices.

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