View id.
Destination texture handle.
Destination texture mip level.
Destination texture X position.
Destination texture Y position.
If texture is 2D this argument should be 0. If destination texture is cube this argument represents destination texture cube face. For 3D texture this argument represents destination texture Z position.
Source texture handle.
Source texture mip level.
Source texture X position.
Source texture Y position.
If texture is 2D this argument should be 0. If source texture is cube this argument represents source texture cube face. For 3D texture this argument represents source texture Z position.
Width of region.
Height of region.
If texture is 3D this argument represents depth of region, otherwise it's unused.
Blit 2D texture region between two 2D textures. Attention: Destination texture must be created with BGFX_TEXTURE_BLIT_DST flag. Attention: Availability depends on: BGFX_CAPS_TEXTURE_BLIT.