Maximum number of blit calls.
Maximum number of compute bindings.
Maximum number of draw calls.
Maximum number of dynamic index buffer handles.
Maximum number of dynamic vertex buffer handles.
Maximum number of encoder threads.
Maximum number of frame buffer attachments.
Maximum number of frame buffer handles.
Maximum number of index buffer handles.
Maximum number of occlusion query handles.
Maximum number of program handles.
Maximum number of shader handles.
Maximum texture layers.
Maximum number of texture samplers.
Maximum texture size.
Maximum number of texture handles.
Maximum number of uniform handles.
Maximum number of vertex buffer handles.
Maximum number of vertex format layouts.
Maximum number of vertex streams.
Maximum number of views.
Minimum resource command buffer size.
Maximum transient index buffer size.
Maximum transient vertex buffer size.
Renderer runtime limits.