Render thread CPU submit begin time.
Render thread CPU submit end time.
CPU time between two bgfx::frame calls.
CPU timer frequency. Timestamps-per-second
Array of encoder stats.
Maximum available GPU memory for application.
Amount of GPU memory used by the application.
GPU frame begin time.
GPU frame end time.
GPU timer frequency.
Backbuffer height in pixels.
GPU driver latency.
Number of blit calls submitted.
Number of compute calls submitted.
Number of draw calls submitted.
Number of used dynamic index buffers.
Number of used dynamic vertex buffers.
Number of encoders used during frame.
Number of used frame buffers.
Number of used index buffers.
Number of used occlusion queries.
Number of primitives rendered.
Number of used programs.
Number of used shaders.
Number of used textures.
Number of used uniforms.
Number of used vertex buffers.
Number of used vertex layouts.
Number of view stats.
Estimate of render target memory used.
Debug text height in characters.
Debug text width in characters.
Estimate of texture memory used.
Amount of transient index buffer used.
Amount of transient vertex buffer used.
Array of View stats.
Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API.
Time spent waiting for submit thread to advance to next frame.
Backbuffer width in pixels.
Renderer statistics data. @remarks All time values are high-resolution timestamps, while time frequencies define timestamps-per-second for that hardware.