GL back-buffer, or D3D render target view. If NULL bgfx will create back-buffer color surface.
Backbuffer depth/stencil. If NULL bgfx will create back-buffer depth/stencil surface.
GL context, or D3D device. If NULL, bgfx will create context/device.
Native display type (*nix specific).
Native window handle. If NULL bgfx will create headless context/device if renderer API supports it.
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Platform data.