bgfx_frame

Advance to next frame. When using multithreaded renderer, this call just swaps internal buffers, kicks render thread, and returns. In singlethreaded renderer this call does frame rendering.

  1. uint bgfx_frame(bool _capture)
    version(BindBgfx_Static)
    extern (C) @nogc nothrow
    uint
    bgfx_frame
    ()
  2. da_bgfx_frame bgfx_frame;

Parameters

_capture bool

Capture frame with graphics debugger.

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