Advance to next frame. When using multithreaded renderer, this call just swaps internal buffers, kicks render thread, and returns. In singlethreaded renderer this call does frame rendering.
Capture frame with graphics debugger.
See Implementation
Advance to next frame. When using multithreaded renderer, this call just swaps internal buffers, kicks render thread, and returns. In singlethreaded renderer this call does frame rendering.