Attribute semantics. See: bgfx::Attrib
Number of elements 1, 2, 3 or 4.
Element type.
When using fixed point AttribType (f.e. Uint8) value will be normalized for vertex shader usage. When normalized is set to true, AttribType::Uint8 value in range 0-255 will be in range 0.0-1.0 in vertex shader.
Packaging rule for vertexPack, vertexUnpack, and vertexConvert for AttribType::Uint8 and AttribType::Int16. Unpacking code must be implemented inside vertex shader.
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Add attribute to VertexLayout. Remarks: Must be called between begin/end.