bgfx_set_texture_name

Set texture debug name.

  1. void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const(char)* _name, int _len)
    version(BindBgfx_Static)
    extern (C) @nogc nothrow
    void
    bgfx_set_texture_name
  2. da_bgfx_set_texture_name bgfx_set_texture_name;

Parameters

_handle bgfx_texture_handle_t

Texture handle.

_name const(char)*

Texture name.

_len int

Texture name length (if length is INT32_MAX, it's expected that _name is zero terminated string.

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