Texture handle.
Layer in texture array.
Mip level.
X offset in texture.
Y offset in texture.
Width of texture block.
Height of texture block.
Texture update data.
Pitch of input image (bytes). When _pitch is set to UINT16_MAX, it will be calculated internally based on _width.
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Update 2D texture. Attention: It's valid to update only mutable texture. See bgfx::createTexture2D for more info.