Texture handle.
Width.
Height.
Number of mip-maps.
Texture format. See: TextureFormat::Enum.
Texture creation (see BGFX_TEXTURE_*.), and sampler (see BGFX_SAMPLER_*) flags. Default texture sampling mode is linear, and wrap mode is repeat. - BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP] - Mirror or clamp to edge wrap mode. - BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC] - Point or anisotropic sampling.
Native API pointer to texture. If result is 0, texture is not created yet from the main thread. Warning: Must be called only on render thread.
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Override internal texture by creating new texture. Previously created internal texture will released. Attention: It's expected you understand some bgfx internals before you use this call.